Behind the Scenes of the Fallout Universe, the Gaming World’s Most Unexpected Television Success

The post-apocalyptic TV series has come back to streaming services, and it's fair to say that viewers were agreeably astonished by the excellence of its initial run. By portraying the atomic-age, post-apocalyptic United States through the eyes of three different characters, it managed to capture different facets of the player's experience.

We followed Lucy the vault dweller, trying to uphold her morals and finding that the ruined world made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who starts doubting his cult's authority and creates significant chaos in mechanized battle suit; and Walton Goggins's character, a fan-favorite figure who has completely shed any ethical bearings out in the radioactive badlands.

Setting the Stage for the Second Season

The show's first season conclusion revealed crucial details about those responsible for the nuclear war that sealed a group of people in underground vaults for centuries. It also left several enigmas unresolved for the next installment – and, now, anticipations are considerably elevated.

“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” quips Jonah Nolan.

“Starting the initial season, people were like, ‘Just don't mess it up’,” comments the game director. “We are thrilled with the reception to the show, so this time people are arriving with more eagerness and different expectations.”

A New Vegas Vibe for Season Two

The second season is taking place in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and cast in the franchise, despite the fact that it was a bit broken at launch.

“It’s more of a sun-baked feel, a Southwestern essence, that’s so integral to that game,” says the co-creator. “That dusty, blasted-out Route 66 feeling of the game is so much fun to incorporate into the show.”

In the series narrative, a significant amount of time has passed since the events of the New Vegas game by the time the characters make their way there. Yet, the creators hint that it will honor the fan's adventure.

The Importance of Physical Sets

The Fallout TV series is distinguished by its tangible quality – its production team ensured physical models and sets were fabricated, mirroring the cobbled-together nature of the towns in the games.

“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all standing in front of a digital backdrop,” comments co-creator Geneva Robertson-Dworet. “The key objective of an adaptation, especially of a interactive medium, is to seem like it’s authentic.”

Actually, virtually each creature you see on-screen is practical, even the notoriously frightening radioactive creatures known as Deathclaws. In the show, they are created using practical effects, and were reportedly quite terrifying up close.

A Labor of Love

The Fallout series resonates because it is crafted by accomplished storytellers who are also passionate gamers, alongside the game developers behind the franchise. This mutual respect for the lore is evident in the final product.

The second season is being released on a episode-by-episode basis rather than as a all-at-once release, offering a different experience from the initial release. This format will allow for a different weekly discussion, a dynamic the team themselves are excited to engage with.

“It has more depth, it’s bigger, it’s more humorous, it has a lot of surprises,” teases the game director. “I’m looking forward to seeing what people think.”

Raymond Stanley
Raymond Stanley

Lena Visser is a family lifestyle blogger and mother of three, passionate about mindful parenting and simplifying daily routines.